Sift Heads World - Act 6
Sift Heads World - Act 6 Instructions
Move from area to area by clicking 'move' with the left mouse button. Collect items or interact with active objects or characters by clicking with the left mouse button. Aim your weapon with the mouse. Fire your weapon with the left mouse button. Reload using 'r'. Equip your weapon using 'space'. Move left with 'a' or the left mouse button, right with 'd' or the right arrow key, up with 'w' or the up arrow key and down with 's' or the down arrow key in animation sequences.
More GamesHardboiled Deadswitch Balloon in a Wasteland Boss Slayer The Gun Game StormWinds: The Lost Campaigns Canary
Sift Heads World - Act 6 Walkthrough
Well, I suppose it goes without saying that when you sift heads for a living, you're bound to make a few enemies. This is the position Vinnie, his girl Shorty and their pal Kiro find themselves in at the beginning of Sift Heads World - Act 6; the sixth installment in the wildly successful Sift Heads World first person shooting game series. The safe house you've become familiar with throughout the series is no more. It has been destroyed and now the task is to figure out who's responsible for it. You must return to what remains of the safe house and find all of the clues you can to determine what parties are responsible for the destruction and then take your revenge. Vinnie, Kiro and Shorty are not to be messed with and they want revenge. Things get complicated right from the get go though when you learn that there wasn't one person behind the attack. Instead, at least two organizations had a hand in it. If you're familiar with the series at all, the fact that a man named Alonzo is involved likely won't come as a shock but who is he working with and how can you take them out? Play the game to find out.
Sift Heads World - Act 6 is quite a bit different than many of the other games in the series simply because your first mission can be a bit difficult to figure out. While most of the intro missions in the Sift Heads World series are pretty straight forward, it's a different story with this one. You have to figure out what happened to the safe house first which will mean a bit of exploring. If you go the wrong way or overlook a clue, you're going to have a hard time getting through. This sets the stage for the rest of the game. The missions in this game are a bit more complex and you really need to pay attention. There is also a lot more shooting in this installment of the game making it more closely related to other games in the first person shooting game genre than it is to earlier games in this series. Those who don't have strong shooting skills are going to find this game more difficult than previous games, but it's still not impossible. You don't have to be an expert shot to make it through to the end, but if you're a bit lacking in the shooting skills department, you're going to need a bit more patience to make it through.
Gone from Sift Heads World - Act 6, at least in the beginning, are the mini games you could play in the safehouse. The game system is gone entirely as is the ability to travel to the bar to play the arcade games there. You'll be able to travel there eventually, but first you need to figure out what happened at the safe house. In addition, the shooting range has been completely destroyed. This might be a problem for those that enjoyed playing the classic shooting game within the game that was available in previous games in the series. In truth, however, this game offers more than enough action to be entertaining, even without the mini games. In this respect, this installment has really gone back to basics so those that found the other games in the series a little too weighted down with distractions will find a refreshing change and will enjoy the game even more.
Sift Heads World - Act 6 is an incredible addition to the Sift Heads World series simply because it appeals to the vengence seeker in all of us. If you've played and beaten all of the games in this series, you're no doubt attached to the characters and the safe house is really a character in and of itself. It's a place you've grown familiar with and the fact that it's been destroyed makes the vendetta in the game feel almost personal. You want to find the people responsible and make sure they pay. It feels like every game in this series has been building up to this moment and in a lot of ways, it has. This installment will take you all over the world only to have you end up right back where you started; back in Chicago and preparing to settle the score. Is there a happy ending? If you think the answer to that question is yes, you either haven't played the first five games or you haven't been paying close attention.
Overall, Sift Heads World - Act 6 is a more than worthy addition to the Sift Heads World series with lots of treasures to unlock, several locations to visit, excellent weapons and lots of action. Act 6 ensures this series will go down in history as one of the best first person shooting games online. The story continues to grow and expand and offers this series depth rarely seen in this genre. The best way to get through this game is simply to keep your eyes open for enemies and shoot as fast but as carefully as possible. Speed is vital but so is accuracy. The best tip I can offer is to reload your weapon as soon as you notice your ammo is getting low. This ensure you'll be prepared for your next battle and won't have to waste time reloading. Whether you're an avid Sift Heads World fan or simply a fan of first person shooting games, this is a game you absolutely have to play.